![]() A great, albeit dangerous, way to collect food is to craft a speargun and start shooting fish. Like any normal human being, Nathan can't function on an empty stomach. Nevertheless, being eaten by a giant fish is still annoying and it's at that point the prey becomes the predator, especially when hunger rears its ugly head. For a game that emphasizes survival, I thought death would be a bigger deal. It's a surprisingly light penalty that hinders the game's challenge. ![]() Players drop all items upon death, but FarSky shows mercy and pinpoints their location on the map. Much like real life, rarer creatures and glowing spectacles exist deeper in the ocean.īetter materials are also found at greater depths, so take that drill out and get ready to collect some magnesium! That is, until a shark eats your face off-then it's back to square one. ![]() Second, it shows off the game's biggest surprises. First, the player finds another submarine piece and gets one step closer to beating the game. Eventually the submarine pieces become much harder to obtain and require new equipment to reach, but the reward is twofold. Mineral deposits, treasure chests, and temporarily broken drones are all waiting to be found, and I felt the game was at its best when it allowed me to explore the sea at greater depths. Trust me when I say there's a lot to discover in FarSky's ocean. It makes construction decisions easier and allows players to spend more time actually exploring the ocean. Survival games often include a whole slew of potential items to craft, but FarSky focuses on a much smaller number and partially benefits from its restraint. A majority of playtime will be spent gathering materials and resources to craft better equipment, new buildings, and useful weapons to ward off the ocean's most dangerous creatures. The game centers on two basic but critical skills in order to reach that goal: hunting and gathering. Players must find nine pieces of Nathan's submarine to repair it and reach the surface. I found the ocean to be a refreshing change of pace, even though my real-life fear of water persisted in the back of my mind. Successful games like Don't Starve and Rust also task players with surviving the elements, but oxygen tanks and barracudas aren't on the list of priorities. The underwater environment itself stands out as one of the game's greatest strengths due to its novel take on the familiar survival formula. The game takes a few minutes to establish the rudimentary premise and then thrusts players into an enormous ocean, full of both marvelous wonders and deadly threats. Nevertheless, the game makes up for the lack of longevity with a steady sense of progression and an appropriately exotic environment.įarSky spends little time on narrative-Nathan crashes in the ocean and must repair his submarine with the help of a friend on the radio. The very idea of being trapped underwater proves unnerving and indie release FarSky takes that same concept, removes the brief comfort of an underwater city, and emphasizes the survival mechanics. Can the player gather enough supplies and fend off bloodthirsty sharks in an effort to reconstruct a submarine and reach the surface? It sounds like a grueling challenge, but FarSky offers a concise test of endurance. Games like BioShock instill a sense of dread in me that extends beyond atmosphere.
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